CRRL Kids: For Young Inventors
Annotation:"...introduces you to essential electronics concepts through fun, do-it-yourself projects. You'll get tips for setting up your home workbench, safely handling materials, and creating a variety of entertaining gadgets. All of the projects and experiments use inexpensive, readily available electronic components and different types of breadboard, which creates a plug-and-play environment for you to build electronic circuits--no soldering required!"
Annotation:Discover secrets behind many inventions through historical examples and hands-on projects to help understand the mind of an inventor.
Annotation:Provides instructions for making seventy-five contraptions that demonstrate friction, gravity, energy, motion, and other principles of physics and explains how to think like an inventor.
Annotation:"From finding an idea and creating a working model to patenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing. You'll see how to keep an inventor's log, present your ideas, and work as part of a team or with a mentor. You'll meet inspiring kids just like you who designed their own award-winning inventions. And you'll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs."
Annotation:Profiles eleven inventors between the ages of eight and fourteen, describes the steps involved in inventing a new product, and discusses contests, patents, lawyers, and clubs.
Annotation:"How to make neat stuff for your room! Power up your favorite stuffed animal, build your own electronic alarm box or make a one-of-a-kind Flashy Key Chain you won't find in any store. These are terrific projects kids can create with Make Cool Gadgets for Your Room! Others include: Flashing and buzzing doorbell Motorized toy animal Secret code machine Quiz game Using inexpensive, easily obtained tools and materials, children can build six awesome gadgets."
Annotation:For young kids--the projects in this popular, creative source book include a hurricane in a bottle, a do-it-yourself radio show, and edible art.
Annotation:For older kids--A do-it-yourself handbook explains how to transform simple, everyday items and objects into a variety of unusual survival, security, self-defense, or even silly applications.
Annotation:A project book for the would-be inventor with activities, a list of "contraptions" in need of invention, and the stories behind thirty-six existing inventions.
Annotation:A manual, designed to inspire inventive thinking, with descriptions of a variety of inventions and information on patenting, marketing, and selling one's inventions.
Annotation:"Invention is a process, from creative ideas all the way to successful marketing, and the Lemelson Center’s Spark!Lab uses fun activities to help kids and families learn about the history and process of invention. You can play games, conduct science experiments, explore inventors’ notebooks, and even invent!" Located at the National Museum of American History in Washington, D.C.